Discover a magic world of cute monsters and exciting battles! This is the thrilling world of Monster Life!
Continue reading ‘Monster Life for iOS’
Modern Warfare 3 is the largest entertainment media launch ever. It’s sold over 21 million copies and generated over $1Bn in the first 16 days of sales. I worked on contract with the audio team at Raven software on Modern Warfare 3. Raven Software is part of the Activsion group of companies, creators of Quake4 and Singularity. Continue reading ‘Modern Warfare 3′
Finally have this sound design demo posted. I was asked to create all original sound design for this trailer as a test of my skills. Hope you enjoy all 1min and 15sec. of it !!
Alright finally have a release date for this project can’t wait for next week very excited !!

My first racing game EVER !! Some of the effects turned out hilarious and they suit the game quite well. Luckily we were able to enlist the help of Ryan Roth and he came through with some great music loops.
Dionysian Dream: The Greek Drama Game is a computer game designed to teach learners aged 14+ about classical Greek Drama and its relationship to modern Western storytelling. The game is an engaging, experiential learning tool for classroom and home use. It’s my first 3D game project using the Torque game engine. I’m providing sound design and collaborating with the design team to build audio features from scratch using Torque scripts. We were able to get some pretty cool audio feature designs done and I’m looking forward to people reactions to this very unique project. The audio is fairly dark and moody, lots of creepy voices and effects.
Crud this one’s been piles of fun. Recording boozer the dog, making piles of laser shots and crazy arcade style impacts. The game features head to head battles played on the same phone. Lots of finger jammin’ fun. PEW PEW PEW !!!! I’m just warming up to the XCode tools. Building locally so I can iterate directly on the iPhone is really speeding up my workflow.

The universe of games based on the Might and Magic title is massive. Originally created in 1986 the Might and Magic series has spanned countless platforms and versions. Working on such a well established IP has been a fantastic challenege and inspiration when listening back to some really fantistic audio work in earlier versions. It was really challenging and fun designing sound effects for the DS version. It has ended up winning IGN’s best DS puzzle game in 2009.
Search BlogAboutStudio13 is based in Toronto and provides sound design, creative and technical audio production services to game developers and broadcast projects. |
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